About two weeks ago, I received my copy of Google Apps for Littles by Christine Pinto and Alice Keeler. Many ask me: “Ryan, you are a high school teacher, what could you possibly use from GAFE 4 Littles?” Something that many do not realized is that any lesson can be adapted for any grade level. Truth be told, I have high school students who have never worked on a collaborative document or haven’t since they were in 8th grade. While that might not seem that long ago for say my Freshman or Sophomores, it does make a difference when it isn’t done consistently or regularly. Having not taught in a high school environment for almost 3 years and not in a regular classroom role in 5 years. I had a take a step back and realized many of my students did not use GSuite for EDU regularly in their curriculum. To start the process of making it a more regular part of our classroom day, I introduced all my classes to HyperDocs. As HyperDocs when done correctly involves inquiry and collaboration and really promotes Student Centered Learning. Christine created a fantastic “Who Is Telling the Story” HyperDoc that I knew I had to adapt for my students.
Continue reading “Who’s Telling the Story Book GIFS”
Since 2014 I have been smashing Apps and other resources for my students and my co-workers. Leading to the creation of App Dice and inspiring many classrooms and teachers for student choice and creation. In the last couple of years, Dee Lanier has taken the use of App Smashing to the next level with Smashboard EDU. Smashboard combines the incredible use of App Smashes and DOK into incredible learning for both students and teachers. In the past month I have been taking the Smashboard and combining it with some gamification and eXPlore like a Pirate ideas and I came up with a Smashboard version of Kaboom.
Continue reading “Smashboard EDU Kaboom”
A few days ago, I had something happen to me, I had two Donors Choose projects end without making their goal. For the first time in almost two years, I didn’t have a project make it’s goal. I didn’t get upset about it, but it made me really think about why they didn’t get funded? The first usually is: “it was too high of a goal.” One of the main reasons that a lot of Donors Choose do not get funded is because it’s too high of a goal. However, my goal was in the less than $200 range and I had a donors match too. Those usually get funded in just a few weeks if you set it up right. So my next question was: “What didn’t I do to get enough attention for my project?” Which seem to be the answer, I was basically saying: “I don’t have a budget and I really want to help my students learn with tools that I can’t afford.” Which does rub the wrong way, so I decided to think about what was important to my students and it didn’t take long before some of my students came to me during a project on Tuesday and said: “Mr. Read, I love using Flipgrid, but recording them isn’t really convenient for me.” That’s when it hit me. Continue reading “Starting the Flipgrid Recording Studio”
A couple of years ago, I was reading a post on Erintegration by Erin Flanagan on the game Scoot. The game works with students answering one question at their desks and then move to the next seat when the teacher calls “Scoot.” This usually works by giving students blank paper or whiteboards and have them write questions or have them all turn to the same page in a workbook and Scoot to complete the page. The questions can range from: “Today I feel?” to writing down an adjective to describe an object or picture. Erin created a great way of playing Scoot using both iPads and Chromebooks and playing a special playlist on with songs cut to be 3 minutes long each so students work until the song ends and then Scoot. The last couple of weeks, my division leader and I have been using the Pair Programming Method. Click on the video below to see how the Pair Programming Method Works.
Continue reading “Scoot Reflection”
Many know that having a degree in Instructional Technology, I loving using technology in my classroom. Being a business & technology teacher, the two are interwoven greatly than they were about 30 years ago. However, technology is just a tool and how you apply and utilize it in your classroom is where magic can happen. A while ago, I came across Tony Vincent’s Print Costume Sticky Notes. As Tony stated: “Post-it and other brands of sticky notes are put to good use everyday by teachers and students.” In fact there are over 35 uses for post-it or stickey notes in the classroom from book marks to exit tickets. Something I wanted to encourage with my students was rapport with each other and also looking for great ways for them to have “brain dumps” after I was finished teaching a lesson.
Continue reading “There is a Post-it for that”
A few weeks ago, I received my copy of Code Breaker by Brian Aspinall. As many of you know, I currently work as a business and technology teacher. When I took the position this past fall, one of my new classes to teach was computer programming. I had been teaching students to code for almost three years by this point, but I had to start with Python for my new students. This was a bit of a learning curve as I had not really used Python on a regular basis in a few years. I also wanted my students to explore beyond simple Python coding and we branched off into GSuite Coding, Robotics and yes, Scratch. My students enjoyed using Scratch 2.0 a lot, especially in making games, but I wanted to move beyond that and I made it one of my top goals to learn more various ways to code in engaging ways in 2018. Then this wonderful book came into my hands.
Continue reading “Using Code Breaker”
The past week I have been looking back at 2017 and looking at all the good that happened. While I have talked about how 2017 has been one of the most difficult years I have faced in a decade. I have made it through (well in 4 days fore sure). When 2016 was coming to an end, I was looking at my “One Word” for 2017, which was Passion. What is the One Word? The “One Word” approach is choosing a word that is a driving force for the year, rather than creating a list of New Year’s resolutions, the One Word has been my go to the last two years. However, in year’s past I’ve settled on “a word” for the year, but I never really get it move past the first five months. When January 2017 began and news of my mother’s health had come out. I fell back on my One Word and focused on my drive as an educator and technology. It was one of the few things that was getting me through the first few months of 2017 as more bleak news kept coming at me. Especially when July 1st rolled around and I was refocusing on changing my teaching style as I searched for a job. I also focused on my One Word as I went back into the classroom in August and tried to keep it alive as the days went on. The problem was, I kind of went with my One Word on a semi basis instead of a plan or driving points.
Continue reading “2018 One Word: Hourglass”
SAMR App Dice Beginning your Makey Makey Classroom STEAM with Fidget Spinners Stick to that Pirate QR Wall Breakout EDU App Smash Ozobot Coding Cards My Top 20 Comic Book Apps and how to use them Making Digital … Continue reading Most Popular Posts of 2017
The year two thousand and seventeen begins to come to a close and like many others, especially educators, it is a time to look back and review what 2017 was for me. The honest truth? 2017 has been one of the most difficult years I have had in a long time. Now, hear me out, I’m not going to get up on my soapbox right now and talk about how horrible of a year it’s been. There has been a lot of good, but when someone asks you how your year was, most people say: “good” or “bad”. Very generic, because if you say “good” the next question is: “What was good about it?”. If it’s “bad” the question is asked: “Why was it bad?” So, the first thing you have to do, is look at your adjectives. Good and Bad are relative, just like white and black or pink or blue. It can stereo type of reflection. So, the first thing I’m going to do is use the word “difficult” to describe 2017. Why difficult? Continue reading “2017 in Review”
Have you heard of Smashboard EDU by Dee Lanier? Smashboard Edu is a HyperDoc that leads learners through the design-thinking process, involves app-smashing, collaborative goal-setting, and iteration. The main objective is to create a unique product that solves a relevant, real-world problem. For the past couple of years I have been focused on Student Driven Learning in the classroom. For my Computer Programming Class this semester, I introduced the concept of Smashboards and App Smashing to them in the previous weeks. Having them solve questions based on the Holidays and Veterans also by Dee. For my lesson, I wanted my students to create their Smashboards if they were going to teach other students how to program with Scratch and Ozobot Evos.
Continue reading “Smashboard into Coding”