A few weeks ago, I received my copy of Code Breaker by Brian Aspinall. As many of you know, I currently work as a business and technology teacher. When I took the position this past fall, one of my new classes to teach was computer programming. I had been teaching students to code for almost three years by this point, but I had to start with Python for my new students. This was a bit of a learning curve as I had not really used Python on a regular basis in a few years. I also wanted my students to explore beyond simple Python coding and we branched off into GSuite Coding, Robotics and yes, Scratch. My students enjoyed using Scratch 2.0 a lot, especially in making games, but I wanted to move beyond that and I made it one of my top goals to learn more various ways to code in engaging ways in 2018. Then this wonderful book came into my hands.
Have you heard of Smashboard EDU by Dee Lanier? Smashboard Edu is a HyperDoc that leads learners through the design-thinking process, involves app-smashing, collaborative goal-setting, and iteration. The main objective is to create a unique product that solves a relevant, real-world problem. For the past couple of years I have been focused on Student Driven Learning in the classroom. For my Computer Programming Class this semester, I introduced the concept of Smashboards and App Smashing to them in the previous weeks. Having them solve questions based on the Holidays and Veterans also by Dee. For my lesson, I wanted my students to create their Smashboards if they were going to teach other students how to program with Scratch and Ozobot Evos.
Ozobots, small little robots you can code a number of ways. Great for K-college and more. As many of you know, I love using Robot EDU, where you use robotics to challenge and engage students. Using STREAM (science, technology, reading, engineering, arts & mathematics). I have had students creating amazing projects with Ozobots over the last year. One of the greatest ways to generate creativity is to tell a story with an Ozobot is by creating a Skin for them. Skins are usually cut outs that students and teachers can attach to Ozobots to dress them up to look like animals, people or objects. Many classrooms love to use Makerspaces with Ozobots using 3D printers and 3Doodlrs (I know I have). Giving such a unique look to their Ozobots. However, as we know many schools do not have 3D printing, butttttt…. many schools have Chromebooks.
With Hour of Code coming to an end. Something you can try is to code a movie. I created this one with Tickle App, but it doesn’t have to full animation. You can code robots or drones to move towards … Continue reading Code a movie
Based on ST Math Kickbox activities, here is a great project/lesson you can do with your students using Spheros, Ozobots, Dash and Dot and even Bee-bots that promotes critical thinking, PBL and STEAM with gamification. Continue reading Kickbox Coding Challenge
It’s December and you know what that means, Hour of Code. Hour of Code is a campaign which has engaged 10% of all students in the world, and provides the leading curriculum for K-12 computer science in the largest school districts in the United States. This year it is December 5-10. I was very happy last year for my school to participate in Hour of Code and this year we are doing it by storm during my STEAM enrichment classes and unleashing our new LEGOs, Ozobots, 3D printer and using Tickle coding App this year. Here are some great ways to have your students get into Hour of Coding and even win some prizes for your school.