Booksnaps and Funko Pop!

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For those who don’t know, Tara Martin a few months ago started Booksnaps. The idea of #BookSnaps was by documenting key takeaways between face-to-face meetings and adding them to our “Snap Story” for daily viewing using Snapchat or related apps. This allows the reader to connect an idea or thought by creating a digital visual representation. The visual representation solidifies the text content within the mind and signals the brain to retrieve the idea from memory. Something I have been doing since Booksnaps was publically revealed and I have been trying to do various Booksnaps with my students using Seesaw. Going back about another month before that, Quinn Rollins, Mr. Play like a Pirate himself, talked about using Funko Pop! for biographies. The idea behind Funko Pop! figures are creating  simple biographies of characters they’re learning about in class. Historic figures, great inventors, characters in novels — anything in your curriculum that has a human in it.  Continue reading “Booksnaps and Funko Pop!”

Ozobot Coding Cards

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Since starting Robot Edu, I have been trying to think of new and inventive ways to use gamification and centers with our various robots for our students. A week ago, my instructional coach, Joe Sloan and I came up with using coding cards for our students to use with Ozobots. The concept works pretty simply:

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TLAP for my Teachers GoFundMe

Hello Everyone,   Well, this weekend I was talking with some of my various coworkers and they talked about wishing they had access to all the Teach like a Pirate and Hack Learning books that are around. So, with some … Continue reading TLAP for my Teachers GoFundMe

Mega Awesome Lessons

Many of you know I am a classic game player, loving the classic NES Games. One who has had my heart for a long time is Megaman. The fighting robot out to save the world from the evil forces of Dr. Wiley. Back in October, I was able to acquire two Funko Pops of the Blue Bomber and his robot dog, Rush. I knew I wanted to use them for my STEAM classes and finally this past week I was able to incorporate them with my students.

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The Classroom Friend

If you are like me or other educators, you know that classroom management can some days be a struggle. No matter how many years you have been teaching or administrating, it just seems that there can be a lost in the classroom when it comes to work stations or behavior. As many of us know, there has been quite the influx of Elf on Shelf and even Mensch on a Bench. The basic concept for the characters is they appear in a different spot each day and children can’t touch or move them. The idea came to me late last year with my own son during Elf on a Shelf. We had our Elf showing up in areas that he had a problem of getting into. Our Elf (Elfy) would show up in spots around the house where he shouldn’t be doing, it worked great. Continue reading “The Classroom Friend”

Tumbling Monkeys in the Classroom

 

Have you ever played kerplunk? It’s a great game where the object of the game is to skillfully remove the sticks from the tube while dropping the fewest marbles possible. The translucent tube stands upright on a base that contains four separate numbered trays. The winner has the fewest marbles fall. Tumbling Monkeys is very similar, but the monkeys have small tails that can hook on the various sticks and who is having the fewest monkeys to win can change very quickly. Both games teach strategy but they also can teach much, much more.

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Digital Valentine’s

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As January comes to a close, we start looking ahead towards that 14th day of February, Valentine’s Day. For years, students and teachers have made Valentine Cards from paper to stickers. In the last few years, thanks to various mobile technology, classrooms have started creating Valentine Cards with video and various mobile Apps. Why not? Using tech to create something from the heart let’s students discover their creativity and innovation in new ways. Here are three ways to bring the love of creation to your classroom this February.

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STEAM your Robots and Green Screen

Winter break has come to an end, as many educators, students and myself return to the classroom this week. We are ready to try out new lessons, ideas and projects for the New Year. As many of you know, I have been trying to bring Dash & Dot to my Kindergarteners . I am also planning on introducing my students to Green Screen in the fourth quarter and even working on a Donors Choose to get a full Green Screen/Podcast Studio for my classrooms. However, while I wait to see if my Donors Chooses get funded or not. There are some easy ways to bring STEAM with Green Screen and Robot Edu.

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Robotsnaps

fullsizerender-9  In the last month, I, along with many other educators have been participating in Booksnaps. For those who don’t know, Booksnaps was started by Tara Martin. Have students or staff make their learning and thinking VISIBLE by creating powerful reflections of their reading using Snapchat, Instagram, Buncee or using classroom tools like Seesaw or Google Drawings. What I love about Booksnaps as pointed out by Dave Burgess is “We immediately began snapping images of our favorite quotes and adding them to our “Snap Story” for daily viewing between face-to-face meetings.” I have just recently joined a “SnapGroup” which is a new feature that allows you to chat with a set of Snapchat users up to 15 members and we have been having a great time talking about education, projects and just having all around fun (we’re teachers after all).

I didn’t get onto Snapchat until almost two years ago when two of my coworkers were using Snapchat to send me images of tech problems occurring into their classroom through screenshots. So, I joined the Snapchat bandwagon and have been using it since. Well, thanks to Tara, I came up with a great way to use Snapchat in the classroom for Coding and Robot Edu. Here are a few ideas you can use from Ozobot to Tickle App.

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