Happy New Year Everyone,
A New Year brings a new set of learning and I am very happy to start Explore Like a Pirate lessons right here at Dice UP the Classroom for the entire month of January. What’s Explore Like a Pirate? It’s working Gamification into your classroom by Michael Matera. His book eXPlore Like a PIRATE: Gamification and Game-Inspired Course Design to Engage, Enrich, and Elevate Your Learners, is currently available on Amazon. As you can tell, I have been reading up on all the awesome lessons and experiences you can bring to your classroom and here is one that is great to get your students started in Gamification.
We have all played card games or experience games where getting Experience Points allow you to Level UP! However, there are also random cards that can affect a players moods that will also change a players behaviors both for the good and the bad. An example would be in Magic the Gathering where if you have a knight and then pick an anger card. This will cause the knight to have an extra 25 boost in Battle Points for one turn. Allowing the player to possibly defeat an opponent. Similar in the game The Legend of Zelda where Link can pick up a random jar that can boost his XP points from 1-100 XP PTS. This semester, one of our STEAM projects is to create a card game using students’ chromebooks in 4th grade and then use them in a history of Babylon. Here is how it works.
- Students create their own games based during the stages of Babylon (early to later years).
- Students create their characters of key figures at the time and their history. They then go on to create various playing cards based on their characters. They create these all in Google Drawings.
- Next, their create their stories in a Google Docs based around their cards.
- Here is where it gets interesting and how I bring Coding into this Gamification project. I use random HTML creation using both Editley in Google Drive and Code Pen. This allows the students to create code that randomizes XP Points, Mood Points, ect every time the card is clicked on by the player. You can even print them out and use a QR Code with the cards if you want to move this lesson to a mobile learning experience. You can read about how this all works over on Tony Vincent’s website.
- Once your game, story and cards are set up you have your students present. They tell their story on what time periods of Babylon their games are based on and then students will play another student with their cards.
What this shows is the different social groups during Babylon and why they changed, died out or stayed the same during the time periods of Babylon. This teaches research, design, timelines and more. Try it out today and start Exploring.